JP: Hi everybody! We are not dead. Or at least, I’m not. I can’t speak for Matt.
JP: Matt? Are you alive?
Matt: Yes. I have been at school at DigiPen and it has kept me very, very busy. I am now on summer break and helping you out with a vidya.
JP: A vidya?
JP: What vidya?
Matt: I’m not doing this anymore; you can explain it.
JP: Alrighty! I’ve been working on a game in Drexel’s Entrepreneurial Game Studio, which is an extracurricular group for forming little student “studios” and working on games together. The game my group has been working on is called City in Peril which, to quote the EGS site, goes something like this:
“Your city is being attacked by a giant monster! Protect your buildings by stacking fleeing citizens on top of one another to earn points, repairs, and power-ups. Blending hectic action-puzzler gameplay with Saturday morning cartoon aesthetics, City in Peril will be coming to iOS and Android in [ahem, early 2016].”
Matt recently joined the team to help and I hope to be able to show everyone a prototype of it soon!
Matt: What about Feudal.
Matt: Feudal, we were making a game called Feudal over a year ago.
JP: Yeah, Feudal! Nobody’s forgotten Feudal, we’re still working on it, albeit the graphics and gameplay and design and everything about it has been scrapped since then.
Matt: That’s not very promis-
JP: Hey! What did Shigeru Miyamoto once say?
Matt: …I regret Wii Music?
JP: No! “A delayed game is eventually good, a bad game is bad forever.” Feudal will come out when it’s good and shiny and ready!
Matt: Okay, good. I’m holding you to that.