Lunch War! Goes Free!

Posted on August 4, 2015 by 0 Comments

LW Free Image

As many of you probably know, we made Lunch War! free in honor of its two-year anniversary on July 26th! Since doing that, we’ve gotten over 350 downloads!

Thanks so much for supporting Lunch War! It fills us with a warmth that only dreams of Santa and sleighs could do otherwise. And since this has gone so well, we’ve decided that we’re going to keep Lunch War! free forever!

Well, until its inevitable HD re-release, that is. Wink wink.

(Just kidding, it’s already HD)


– JP

Pre-TooManyGames 2014

Posted on June 27, 2014 by 0 Comments

Not Chess Screenshot


Hey pals,

We are going to TooManyGames this weekend; it’s a cozy video game convention in Oaks, PA, right next to Philly. We will be showing our new mobile strategy game Tactica Not Chess(pictured above)! It turns out that our original name was taken because we’re idiots and didn’t Google it beforehand. So please welcome Not Chess into your hearts!

We are going to have a booth and there are going to be other indie developers there and people who make little pixelated key chains out of beads based on video game characters and you should stop by! Tickets are cheap as heck and you can find all the registration information here.

Please come say hi, we will be very lonely. (´・ω・`)


Two5Six Conference + New Game(again!)

Posted on May 15, 2014 by 0 Comments

Tactica post image v3

Hey folks,

It’s that time of year again when we tell you that we’re going to Two5Six, the video game conference that’s in Brooklyn in May! Matt and I are going to tie up our laces on our traveling shoes and trek all the way to New York and listen to a whole lot of people smarter than us talk about how games can be taken seriously as an artistic medium! It’s going to be a lot of fun and, heck, we’ll be sure to tweet about all the cool panels we attend.

Other than that, we’re also making another game! Two posts ago, we told you that we were working on this game called Sweet Baby Space Pirates(SBSP) and that was a bold-faced lie and we’re sorry. We’re still totally going to make it – don’t get us wrong – it’s just way too large in scope to realistically be our primary project.

So, we’re going to chip away at it in the background; because we work at the snail’s pace of two college students, you can expect SBSP to launch in, let’s say, 2016. In the meantime, we’re working on a mobile strategy game called Tactica. It has a neat art style(above!) and neat boardgame/wargame mechanics and we’ll be sure to keep you posted on how it develops!

Much Love,


IndieCade East 2014

Posted on February 20, 2014 by 0 Comments


For the second year in a row, IndieCade East in the Museum of the Moving Image was an absolute treat. The general spirit of creativity and openness at the event was refreshing and motivating. Sometimes, I get too caught up in school and so working on games bums me out because it can be so time consuming; events like this remind me that it all can be worth it. People from all over, making every kind of game, came together to swim in what could only be described as an ocean of good vibes.

We pitched our idea to some people and the reaction was positive but also included a warning we were ready for: that we have a long road ahead of us. Not that Sweet Baby Space Pirates is going to take years to make, but that it will end up being exhausting. To make a game fun enough to play, one that doesn’t waste a player’s time, is something that takes huge amounts of playtesting and tweaking. By the time it releases, Matt and I will hate Sweet Baby Space Pirates; we will hate it because we will have played it 2,000+ times by then. But if that’s what it takes to make a game that people can play 200 times over and still have a blast, then that’s perfect. That’s what we want to do. We’re ready to loathe our idea into a beautiful existence.

Things from IndieCade that you should check out:

 Relativity by Willy Chyr

 The Code Liberation Foundation

Laza Knitez by Team Buttfighters

 Videoball by Action Button Entertainment

Foiled! by Gabe Cuzzillo & Aaron Taecker-Wyss

Video Games and the Spirit of Capitalism, a talk by Paolo Pedercini

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New Game & Site Redesign

Posted on February 13, 2014 by 0 Comments


Hey, how has everyone been? We’ve been pretty good too. School is keeping us very busy, but we’ve still found enough time to work on games, so we’d like to tell you all something.

We’re happy to officially announce our second game: Sweet Baby Space Pirates! It’s a 2D sidescroller about a ragtag group of bandits trying to find a way off of a randomly generated ship full of aliens, and it’s meant to be played on the couch with your friends. It’s currently being developed for PC, but we are looking into getting it onto other platforms.

We’ve also given our site a fresh coat of paint; if you have any feedback on it, we’d love to hear it so drop us a line.

Lastly, IndieCade East 2014 starts tomorrow, so we’ll be sure to put up a post about everything that we see and learn there.

Checkin’ In #7

Posted on October 12, 2013 by 0 Comments

Checkin' In #3

Hey! We’re back!

So Lunch War! has been selling really well on iOS! Over two people have bought it in total, which is just – wow – more than we ever expected!! Anyways, let us tell you about what we’ve been up to recently and what we’re going to be doing in the next couple of months.

1. Matt is going to an Apple iOS 7 Tech Talk in New York City on the 16th and, even though they they don’t permit pictures or video, he’ll be sure to write a post on all that he has learned when he gets back(unless there’s some NDA that he is unaware of).

2. Lunch War is definitely still coming to Android, but we can’t say for sure when that will be. There are still problems with our engine that are being worked on, but Stencyl is tragically understaffed. As soon as the Android version is ready for release, we’ll let you know.

3. We’re making a second game! Crazy, right? We can’t give a ton of details right now(okay, any details really), but Matt’s going to be bringing a prototype version of it to the iOS Tech Talk to get feedback on, so stay tuned!

4. We also went to the Xbox One Tour in Philly to see some launch titles, and it was a blast! Forza and Killer Instinct looked amazing, and Ryse… had a really great announcer voice narrating your actions in the game’s gladiator arena!

5. I recently moved into my dorm at Drexel, and it’s pretty cool. All my classes are dandy and so are my suitemates and I’ve even made some new friends! There’s even a game developer’s club somewhere on campus, which I’ll have to snoop around for. After Matt finishes his final year at Mercer, he’s(probably) going to transfer here too and we’ll continue our illustrious careers, living in game-making harmony.



Posted on June 23, 2013 by 0 Comments


So, we went to TooManyGames and it was pretty alright. Aside from the indie game showcase being, hmm, not optimally laid out to funnel people through it(but the vendor area sure was, weird right?), it was a weekend definitely well spent. We showed the game to a ton of people to the point where our own words sort of started to lose meaning by the end – has it been about a lunch lady this whole time? Wait, she’s throwing apples? It was a weird feeling, but we were probably just exhausted.

Continue reading…

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Checkin’ In #5

Posted on June 11, 2013 by 0 Comments

Checkin' In #3

Video games in your living room? That’ll never sell!

Hey, speaking of video game conventions and expos, The Automatic Gentlemen will have a booth at TooManyGames, located in the Greater Philadelphia Expo Center. We’re going to have Lunch War playable on an iPad, a Nexus 7, and an iPhone, and we’ll have posters for sale to cover our steep Taco Bell expenses.

There are going to be a ton of indie games there, so come on down! If you want to stop by and say hello and hang out with other folks who share your affinity for coins and 1-ups, you can find more info on how to do so right here.

As for Lunch War? It is like *this* close to being done. It’s 100% on iOS, but Matt is ironing out some performance issues on Android so it can be silky smooth at launch.


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New Preview!

Posted on May 28, 2013 by 0 Comments

Lunch War Header Image

P.J. Stanton of A Wild Podcast Appears wrote up a glowing preview of Lunch War today! Man, nothing like excitement for your game to start the day(except maybe churro-themed cereal).


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