For the second year in a row, IndieCade East in the Museum of the Moving Image was an absolute treat. The general spirit of creativity and openness at the event was refreshing and motivating. Sometimes, I get too caught up in school and so working on games bums me out because it can be so time consuming; events like this remind me that it all can be worth it. People from all over, making every kind of game, came together to swim in what could only be described as an ocean of good vibes.
We pitched our idea to some people and the reaction was positive but also included a warning we were ready for: that we have a long road ahead of us. Not that Sweet Baby Space Pirates is going to take years to make, but that it will end up being exhausting. To make a game fun enough to play, one that doesn’t waste a player’s time, is something that takes huge amounts of playtesting and tweaking. By the time it releases, Matt and I will hate Sweet Baby Space Pirates; we will hate it because we will have played it 2,000+ times by then. But if that’s what it takes to make a game that people can play 200 times over and still have a blast, then that’s perfect. That’s what we want to do. We’re ready to loathe our idea into a beautiful existence.
Things from IndieCade that you should check out:
- Relativity by Willy Chyr
- Laza Knitez by Team Buttfighters
- Videoball by Action Button Entertainment
- Foiled! by Gabe Cuzzillo & Aaron Taecker-Wyss
- Video Games and the Spirit of Capitalism, a talk by Paolo Pedercini