Checkin’ In #3

Posted on May 14, 2013 by

Checkin' In #3

This is me right now.

Besides being stunned by Lunch War having an article on Game Informer, it’s made me… psyched out of my mind? Last night when it was first posted, I was definitely shaking; since sleeping on it, that feeling has turned into a steady motivational hum in the back of my mind, and it feels great.

Hey, did I mention before how someone on the Stencyl(the program Lunch War’s made in) forums found a way to significantly reduce lag in his game? It doesn’t look like I’ve brought that up before, so that is now a thing. Matt’s been rebuilding the game using this guy’s tips and it’s been a relief to see that, despite doubling our enemies since PAX, ┬áthe game runs a lot more smoothly now than it did a few months ago.

While Matt is working on that, I have the fun task of retooling Lunch War’s survival mode. Until now, it’s just been ten waves of increasing amounts of enemies, but we’ve introduced health and speed modifiers and I need to find out how those get along, in terms of game balance, with our new PAX-updated enemy numbers and controls.

There also are some announcer voice-overs that we recorded and might insert in an endearing “Wise Fwom Your Gwave” way, but that also depends on how well it fits in with the rest of the game. We will see!

Our post on the mobile games we’ve been playing is coming on Friday!


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