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Twofivesix

Posted on May 13, 2013 by 0 Comments

FINAL

We went to the Twofivesix conference in Brooklyn on Saturday! It was hosted by Jamin Warren of Kill Screen and featured a number of excellent talks on how games intersect with other industries.  There was food, there were spry, young entrepreneurs, and there were many, many people wearing plaid shirts and sporting beards.

While there, we talked to as many developers and decent folk as we could and had a great time doing so, even if sometimes we probably came off like awkward little ducklings.

The biggest thing we took away from Twofivesix is that there are people who work in other fields who see where gaming is going and are excited about it. The enthusiasm and know-how shown by the speakers was really a relief in a way; it can sometimes feel like even though games are a booming, billion dollar industry that people immediately outside of it think it’s strange or just big, dumb, and loud.

So it’s good to have events like this that allow games to say, “Hey, we’re not all about headshots,” and for the world to respond, “We know.”

-Matt

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Lunch War Video!

Posted on May 2, 2013 by 0 Comments

So, the first video footage of our game now exists! Friends have played, PAX-goers have tried it out, and now the whole wide world can see… well, waves from the first level. And for some reason, recording the gameplay made it a little choppy.

But you know what? It’s Lunch War in motion, and that’s what counts. We figured that waiting to show it until the final release trailer would be too long(duh), so now there’s this little peek until we go all out on a longer video.

Next, we’ll be writing up a post about the mobile games we’ve been playing so far in 2013. For now, back to work!

-JP

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Checkin’ In #2

Posted on April 30, 2013 by 0 Comments

Checkin' In #3

Second Checkin’ In post! Man, what a two weeks and two days it has been.

The Lunch War gameplay changes we mentioned last post have been implemented and, much to our relief, performance is steady despite the doubled enemies in each wave. Which is great, because more enemies means more intense and exciting gameplay(as Dynasty Warriors has proven time and again).

Really though, we’re very pleased with the results and we’re psyched to show it off in our commentary/introductory video, which will be posted by Thursday on the site!

-JP

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Checkin’ In #1

Posted on April 14, 2013 by 0 Comments

Checkin' In #3

We are starting our first post series today! Any accomplishments or updates we have going/have planned in the past two weeks will be rounded up in this neat, bi-weekly submission we’re calling “Checkin’ In.”

So at PAX East 2013, we were fortunate enough to get a lot of great feedback on our demo version of Lunch War from both game developers and PAX attendees. We’ve been right back at work since returning, making tweaks and changes to the game based on people’s suggestions. Namely, I’ve been implementing a slider to move Augusta, replacing our previous tilt controls, and streamlining code here and there(not exactly PAX feedback, but important nonetheless). JP in the meantime is revamping the sound effects and adding more wear/tear to the <50% health boss sprites.

The big comments we got were to make the player feel more involved, so we’re doubling the enemies, halving their health points, and adding more engaging, appropriate touch controls. Later this week, I’ll make a video of the game and the changes we’ve made to it; it won’t really be a trailer, but more of a development-style video with me talking about what’s up with the new and improved Lunch War.

-Matt

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PAX East 2013

Posted on March 29, 2013 by 0 Comments

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Man, PAX East 2013 came and went like *that*. One moment, Matt and I(and some friends) were driving up there listening to some stand-up, and the next moment we’re somberly driving back, listening to some more stand-up, our chuckles tinged with nostalgia for the people and panels of PAX.

When we went last year, it was as mere students, naive enough to stand in ridiculous demo lines and only chatting up a few familiar faces. This year, we came equipped with Lunch War, as ambassadors of our foolish dream: to not get lost in the sea of freemium social games and poorly-localized clones available on the App Store. We had a site up, business cards made, and three-day passes bought well ahead of time.

Did we do okay? I think we made out okay. We showed Lunch War to many an amiable developer and fellow PAX-goer and caught up with friends made at last year’s convention and this year’s IndieCade East. We got a lot of positive and constructive feedback that we’re eager to put to good use “going forward with the Lunch War brand.”

It was a super great time, and we can’t wait to do it again next year! Hopefully with a booth like this guy.

-JP

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Business Cards!

Posted on March 20, 2013 by 0 Comments

Combo Can

Look at that subtle off-white coloring! These turned out pretty great.

-Matt

Previously On… Pax East(2012)

Posted on March 20, 2013 by 0 Comments

It’s almost time for PAX East 2013 and what better way to ring in all the lanyard-wearing, panel note-jotting cheer than with by reliving the excitement of last year’s trip?

Here’s a small gallery of some nice folks we met while there:

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-JP

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This Is A Blog Post, Hello

Posted on March 15, 2013 by 0 Comments

Alright, sorry, I’ll never make a title that bad again.

Well hey, welcome! This is the first of many blog posts that Matt or I will be making on here chronicling all the adventures, downfalls, and phoenix-like rebirths of The Automatic Gentlemen.

Which is, hey also, our company! We formed this partnership(we had a guy draw up a document for it and everything, it’s great) to try and make games together, so if we make a bunch and people like them, it’ll all be detailed on this site.

…and if we don’t make a bunch and the ones we do end up making are terrible? Well, that’ll be on here too, like a cautionary tale: “Children, gather around and let me tell you about two small boys who made frequent Wawa runs and deluded themselves into thinking making pixel art mobile games was a good idea.”

So that’s that for now, more posts coming soon! In the meantime, let us tell you a bit about ourselves.

-JP

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