PAX East 2014

Posted on April 18, 2014 by

Pax Post Pic

It’s hard to believe that this was already our third PAX East! Time really does fly, and this one felt like it came and went in an instant. It was – as always – a lot of fun. We met a lot of cool people and caught up with a few others we’ve met in years past. We attended panels, we bought overpriced convention food, and we of course played some video games.

Of the games I played, the ones that stood out to me the most were Below by Capybara Games and Lovers In A Dangerous Spacetime by Asteroid Base. Below has an amazing atmospheric feel to it that I was drawn into immediately, and the gameplay felt really great despite controlling such a small character on screen. Lovers In A Dangerous Spacetime is actually a game I had been waiting to get my hands on for a long time and boy did it live up to my expectations. I’m a sucker for good co-op, especially when it’s used in new and creative ways- just like in Lovers. You and your co-op buddy run frantically around a spaceship, trying to multitask between different weapons and shields while also moving towards little AI bunny-people that need your help. My friend Sean and I didn’t last very long before being destroyed but I loved every second of it.

Though we didn’t show off our own game this time around, I asked a number of developers for their feedback on a potential panel of ours about game design education and they really liked it, so JP and I are planning to host that next year, hopefully at GDC and PAX East 2015. Personally I’m pretty excited about it because it’s a topic I haven’t seen anyone cover that much, specifically from the perspective of game design students that have experienced different game design curriculums from different colleges, as JP and I have.

And finally, it wouldn’t be a PAX post if it didn’t include an album of JP with a whole bunch of cosplayers. So, without further ado:

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