Two5Six 2014

Posted on May 22, 2014 by 0 Comments

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Another year, another Two5Six. This was only the second one ever but hey, here’s to many more!

For those unfamiliar, Two5Six is a one-day conference hosted by Killscreen- a video game arts and culture company. As opposed to a convention such as PAX, Two5Six has no show floor; no one is showing off their games or selling any products. Instead of people waiting in line to play a bunch of games, there’s a schedule full of talks with speakers from the games industry and other related artistic fields. There are also significantly fewer people in attendance, making it a much more personal, almost conversational, event.

The day was filled with lively panels covering topics that ranged from emotional feedback in games to the power of the human voice.

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PAX East 2014

Posted on April 18, 2014 by 0 Comments

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It’s hard to believe that this was already our third PAX East! Time really does fly, and this one felt like it came and went in an instant. It was – as always – a lot of fun. We met a lot of cool people and caught up with a few others we’ve met in years past. We attended panels, we bought overpriced convention food, and we of course played some video games.

Of the games I played, the ones that stood out to me the most were Below by Capybara Games and Lovers In A Dangerous Spacetime by Asteroid Base. Below has an amazing atmospheric feel to it that I was drawn into immediately, and the gameplay felt really great despite controlling such a small character on screen. Lovers In A Dangerous Spacetime is actually a game I had been waiting to get my hands on for a long time and boy did it live up to my expectations. I’m a sucker for good co-op, especially when it’s used in new and creative ways- just like in Lovers. You and your co-op buddy run frantically around a spaceship, trying to multitask between different weapons and shields while also moving towards little AI bunny-people that need your help. My friend Sean and I didn’t last very long before being destroyed but I loved every second of it.

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IndieCade East 2014

Posted on February 20, 2014 by 0 Comments


For the second year in a row, IndieCade East in the Museum of the Moving Image was an absolute treat. The general spirit of creativity and openness at the event was refreshing and motivating. Sometimes, I get too caught up in school and so working on games bums me out because it can be so time consuming; events like this remind me that it all can be worth it. People from all over, making every kind of game, came together to swim in what could only be described as an ocean of good vibes.

We pitched our idea to some people and the reaction was positive but also included a warning we were ready for: that we have a long road ahead of us. Not that Sweet Baby Space Pirates is going to take years to make, but that it will end up being exhausting. To make a game fun enough to play, one that doesn’t waste a player’s time, is something that takes huge amounts of playtesting and tweaking. By the time it releases, Matt and I will hate Sweet Baby Space Pirates; we will hate it because we will have played it 2,000+ times by then. But if that’s what it takes to make a game that people can play 200 times over and still have a blast, then that’s perfect. That’s what we want to do. We’re ready to loathe our idea into a beautiful existence.

Things from IndieCade that you should check out:

 Relativity by Willy Chyr

 The Code Liberation Foundation

Laza Knitez by Team Buttfighters

 Videoball by Action Button Entertainment

Foiled! by Gabe Cuzzillo & Aaron Taecker-Wyss

Video Games and the Spirit of Capitalism, a talk by Paolo Pedercini

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Posted on June 23, 2013 by 0 Comments


So, we went to TooManyGames and it was pretty alright. Aside from the indie game showcase being, hmm, not optimally laid out to funnel people through it(but the vendor area sure was, weird right?), it was a weekend definitely well spent. We showed the game to a ton of people to the point where our own words sort of started to lose meaning by the end – has it been about a lunch lady this whole time? Wait, she’s throwing apples? It was a weird feeling, but we were probably just exhausted.

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Posted on May 13, 2013 by 0 Comments


We went to the Twofivesix conference in Brooklyn on Saturday! It was hosted by Jamin Warren of Kill Screen and featured a number of excellent talks on how games intersect with other industries.  There was food, there were spry, young entrepreneurs, and there were many, many people wearing plaid shirts and sporting beards.

While there, we talked to as many developers and decent folk as we could and had a great time doing so, even if sometimes we probably came off like awkward little ducklings.

The biggest thing we took away from Twofivesix is that there are people who work in other fields who see where gaming is going and are excited about it. The enthusiasm and know-how shown by the speakers was really a relief in a way; it can sometimes feel like even though games are a booming, billion dollar industry that people immediately outside of it think it’s strange or just big, dumb, and loud.

So it’s good to have events like this that allow games to say, “Hey, we’re not all about headshots,” and for the world to respond, “We know.”


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PAX East 2013

Posted on March 29, 2013 by 0 Comments


Man, PAX East 2013 came and went like *that*. One moment, Matt and I(and some friends) were driving up there listening to some stand-up, and the next moment we’re somberly driving back, listening to some more stand-up, our chuckles tinged with nostalgia for the people and panels of PAX.

When we went last year, it was as mere students, naive enough to stand in ridiculous demo lines and only chatting up a few familiar faces. This year, we came equipped with Lunch War, as ambassadors of our foolish dream: to not get lost in the sea of freemium social games and poorly-localized clones available on the App Store. We had a site up, business cards made, and three-day passes bought well ahead of time.

Did we do okay? I think we made out okay. We showed Lunch War to many an amiable developer and fellow PAX-goer and caught up with friends made at last year’s convention and this year’s IndieCade East. We got a lot of positive and constructive feedback that we’re eager to put to good use “going forward with the Lunch War brand.”

It was a super great time, and we can’t wait to do it again next year! Hopefully with a booth like this guy.


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Previously On… Pax East(2012)

Posted on March 20, 2013 by 0 Comments

It’s almost time for PAX East 2013 and what better way to ring in all the lanyard-wearing, panel note-jotting cheer than with by reliving the excitement of last year’s trip?

Here’s a small gallery of some nice folks we met while there:

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